In Oppositely Opal, you play as a witch who is trapped by a rival in a cursed cabin. You have to get out in time to compete against her in a potions contest, but all of your spells keep going wrong. Can you work around it until you make the potion you need for your getaway?
Oppositely Opal was nominated for both Best Puzzles and Best Individual Puzzle (catching the pixie), so let's talk about that for a bit. The basic structure, of casting spells to change the game world, is reminiscent of Suveh Nux, one of my favorite games of yesteryear that doesn't get talked about often these days. There's a real delight in figuring out which form your tampered spells will take. Unfortunately, I got caught on a few parts and had to resort to the walkthrough to make progress; the nominated puzzle was one of them, so I'm afraid I can't judge how good it is on its own merits. I think some more cluing when you're on the wrong track would help here. For example, there was a bit in the pixie puzzle where I couldn't tell which spell would turn an object into a trap, and the responses I got when I had taken a wrong guess weren't helping me choose the right spell. In this case, I think including even a short phrase personalized to each spell used would be helpful in visualizing the solution the author wants.
Much more successful in my eyes is the character of Opal, who was nominated for Best Individual PC. She's a real riot, and her (somewhat try-hard) witchiness is what makes the game for me. A couple choice quotes:
Your black and gray striped familiar was found as a kitten in a trash heap somewhere. You decided to name him Lord Doomclaw, Prince of Darkness, and raise him to hate everything as much as you do. Unfortunately, he never grew any less adorable, and he only attacks people with soft meows, playful antics, and unremitting cuteness. You renamed him Killjoy.
A stuffed puffin—not stuffed like a cuddly toy, but stuffed as in a once-live puffin that was killed then stuffed. What a terrible fate.
UGH, no, that's not right. You meant to think it was a wonderfully evil thing to do cackle cackle cackle. You scold yourself for the slip in proper witchiness.
But there's also a sadness tinged around her edges, which we see mostly in flashback. I think what makes Opal so great is that she can work so well as both a comic and tragic character; all three of the endings I got in my playthrough were fairly sad, and this worked for me because the game had built up enough of that element in Opal that it didn't seem out of place. A good game to end on.
And that's a wrap for now! I do intend to review Spy Intrigue, which I tried on Wednesday but didn't finish, but that'll have to wait until after the award ceremony. See you then!